1 1 – PHD in EXPERIMENTATION!
June 13, 2009
So the other day I did some experimenting with a few aspects of 3d that I have not touched in detail and have almost been avoiding. First test was a comparison between Xnormals normal maps and 3ds max’s normal maps.What I found was that retopo’s done in max seem to hold the normal map generated from Max better than Xnormals.Though this just being a quick experiment so don’t quote me on anything ya know.My results are below.Max is on the left Xnormal is on the right.Don’t mind the neck weirdness.I fucked up the UV’s.It was a long night ya know.
Second test was one of lighting.For the longest time I had been trying to figure a way out to get light to bounce color off and onto surrounding objects.When I got ready to re-explore this I found this tutorial.It only took minutes before I was getting the results I desired.Below are some of my renders. The one far left is with one plane bouncing light onto the object,the middle one is two planes of separate colors and the last is three planes all of different colors.
My last test was posing your sculpture in Zbrush.For the longest time I was intimidated by the thought of messing my tool up for good but once I got a hang of the layers it was easy.Below is the outcome.
Enjoy




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